Challenge 1
Interactive Narrative Experience: Challenge Participants to create an immersive narrative experience around the theme of plastic pollution in the ocean.
Participants will create a virtual underwater environment where users navigate through a series of scenes depicting the impact of plastic pollution on marine life.
The experience begins with users encountering the 3D sculpture of the fish, with plastic waste visibly emanating from its mouth.
As users explore the underwater world, they encounter various marine creatures struggling to survive amidst the plastic debris.
Along the journey, users could learn about the consequences of plastic pollution through interactive elements such as informational pop-ups or voiceovers.
The experience culminates in a call to action, encouraging users to take steps to reduce their plastic consumption and support ocean conservation efforts.
Challenge 2
Augmented Reality Installation: Task Participants with designing an augmented reality (AR) installation that allows users to interact with the 3D sculpture of the fish in a physical space.
Participants will design an AR installation that brings the 3D sculpture of the fish to life in physical spaces.
Using a smartphone or tablet, users can activate the AR experience by pointing their device at the fish sculpture.
The fish character comes to life, swimming and interacting with users through voice commands.
Users can engage in conversations with the fish, asking questions about plastic pollution and receiving informative responses.
The installation can be set up at public events, museums, or schools to engage audiences and spark conversations about ocean conservation.
Challenge 3
Voice-Activated Educational Game: Challenge Participants to develop a voice-activated educational game centered around plastic pollution in the ocean.
Participants will develop a voice-activated game that educates players about plastic pollution in the ocean.
Players interact with the fish character through voice commands, asking questions and receiving informative responses.
The game may include quiz-style challenges where players test their knowledge about marine ecosystems and plastic pollution.
Players earn points or rewards for correct answers and progress through levels of increasing difficulty.
The game fosters learning through interactive gameplay and encourages players to take real-world actions to reduce plastic waste.
Challenge 4
360-Degree Virtual Reality Experience:
Participants will create a fully immersive VR experience that transports users to an underwater world affected by plastic pollution.
Users wear VR headsets and explore the ocean environment from the perspective of marine life.
The experience features realistic visuals and sound effects, immersing users in the underwater environment.
Users encounter marine creatures, coral reefs, and vast expanses of plastic waste floating in the ocean.
Interactive elements allow users to interact with the fish character, learn about plastic pollution, and explore potential solutions to the problem.